
Nate Herk cuts through the hype around "agent loops" and "loop engineering" with a plain definition: a loop is three things, a trigger, an action, and a stop condition, and loop engineering just means you stop being the person who prompts the agent and instead design the system that prompts it for you. He frames a loop as a recursive goal where you set an objective and the AI keeps reasoning, acting, and checking its own work until that stop condition is met, and he stresses the two pillars that actually make it work: a clear, objective goal and a real way to verify when it is done. He also pushes back on the "you need five agents running 24/7 or you are falling behind" narrative, calling it mostly false and arguing most people get more from agents that fire on a cadence or an event than from agents grinding around the clock. He shows it in practice with a loop that built an HTML page by checking 45 sources and self-iterating to roughly version seven before it decided it was done, then covers three ways to build loops and how to tell whether this even applies to you.
A loop is just three parts: a trigger, an action, and a stop condition. If you can name those three for a task, you can hand it to an agent instead of babysitting it.
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