
IGN runs through everything Square Enix has added to Final Fantasy VII Rebirth since its February 2024 launch, framed as the perfect on-ramp now that the trilogy's finale, FF7 Revelation, has been dated for spring 2027. Rebirth shipped as a giant RPG with well over 100 hours of content, but with real problems: a blurry performance mode, facial lighting bugs the director publicly apologized for, and texture pop-in. The brief tracks how it got fixed and expanded, the PS5 Pro 'versatility mode' that finally pairs 4K with a locked 60fps, the January 2025 PC release with DLSS frame generation and up to 120fps, the notable absence of story DLC, and the big June 2026 update 1.005 that adds toggleable 'Streamline Progression' assists. It also looks ahead to the Xbox and Nintendo Switch 2 versions.
Why now: with the trilogy finale FF7 Revelation dated for spring 2027, IGN frames this as the moment to play (or replay) Rebirth, which launched in February 2024 as a roughly 45-hour main story and well over 100 hours total.